fix: add new emoji codepoint for Base256Emoji 🐉
One of the values of base256emoji was not actually an emoji.
Here there be dragons instead !
See df5b7bc6ee (r75683795) for context.
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@@ -11,7 +11,8 @@ var base256emojiTable = [256]rune{
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'🚀', '🪐', '☄', '🛰', '🌌', // Space
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'🚀', '🪐', '☄', '🛰', '🌌', // Space
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'🌑', '🌒', '🌓', '🌔', '🌕', '🌖', '🌗', '🌘', // Moon
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'🌑', '🌒', '🌓', '🌔', '🌕', '🌖', '🌗', '🌘', // Moon
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'🌍', '🌏', '🌎', // Our Home, for now (earth)
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'🌍', '🌏', '🌎', // Our Home, for now (earth)
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'☉', '☀', // Our Garden, for now (sol)
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'🐉', // Dragon!!!
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'☀', // Our Garden, for now (sol)
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'💻', '🖥', '💾', '💿', // Computer
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'💻', '🖥', '💾', '💿', // Computer
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// The rest is completed from https://home.unicode.org/emoji/emoji-frequency/ at the time of creation (december 2021) (the data is from 2019), most used first until we reach 256.
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// The rest is completed from https://home.unicode.org/emoji/emoji-frequency/ at the time of creation (december 2021) (the data is from 2019), most used first until we reach 256.
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// We exclude modifier based emojies (such as flags) as they are bigger than one single codepoint.
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// We exclude modifier based emojies (such as flags) as they are bigger than one single codepoint.
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spec
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Submodule spec updated: cffd1aa308...4c8344e378
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