This include fixes for UTF-8 as well as base256emoji encoding (an encoding which actually use UTF-8).
54 lines
1.1 KiB
Go
54 lines
1.1 KiB
Go
package multibase
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import (
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"testing"
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"unicode/utf8"
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)
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func TestInvalidCode(t *testing.T) {
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_, err := NewEncoder('q')
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if err == nil {
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t.Error("expected failure")
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}
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}
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func TestInvalidName(t *testing.T) {
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values := []string{"invalid", "", "q"}
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for _, val := range values {
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_, err := EncoderByName(val)
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if err == nil {
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t.Errorf("EncoderByName(%v) expected failure", val)
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}
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}
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}
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func TestEncoder(t *testing.T) {
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for name, code := range Encodings {
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encoder, err := NewEncoder(code)
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if err != nil {
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t.Fatal(err)
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}
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// Make sure the MustNewEncoder doesn't panic
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MustNewEncoder(code)
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str, err := Encode(code, sampleBytes)
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if err != nil {
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t.Fatal(err)
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}
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str2 := encoder.Encode(sampleBytes)
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if str != str2 {
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t.Errorf("encoded string mismatch: %s != %s", str, str2)
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}
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_, err = EncoderByName(name)
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if err != nil {
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t.Fatalf("EncoderByName(%s) failed: %v", name, err)
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}
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// Test that an encoder can be created from the single letter
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// prefix
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r, _ := utf8.DecodeRuneInString(str)
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_, err = EncoderByName(string(r))
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if err != nil {
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t.Fatalf("EncoderByName(%s) failed: %v", string(r), err)
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}
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}
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}
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