// Code generated by templ - DO NOT EDIT. // templ: version: v0.3.960 // Code generated by wa-generator. DO NOT EDIT. // Source: Web Awesome wa-drawer package wa //lint:file-ignore SA4006 This context is only used if a nested component is present. import "github.com/a-h/templ" import templruntime "github.com/a-h/templ/runtime" import ( "github.com/a-h/templ" ) // Drawers slide in from a container to expose additional options and information. // // Web Awesome component: // DrawerProps holds all properties for the wa-drawer component type DrawerProps struct { // Indicates whether or not the drawer is open. Toggle this attribute to show and hide the drawer. Open bool `attr:"open"` // The drawer's label as displayed in the header. You should always include a relevant label, as it is required for Label string `attr:"label"` // The direction from which the drawer will open. // Valid values: "top", "end", "bottom", "start" Placement string `attr:"placement"` // Disables the header. This will also remove the default close button. WithoutHeader bool `attr:"without-header"` // When enabled, the drawer will be closed when the user clicks outside of it. LightDismiss bool `attr:"light-dismiss"` // Events // Emitted when the drawer opens. OnShow string `attr:"x-on:wa-show"` // Emitted after the drawer opens and all animations are complete. OnAfterShow string `attr:"x-on:wa-after-show"` // Emitted when the drawer is requesting to close. Calling event.preventDefault() will prevent the drawer from closing. ... OnHide string `attr:"x-on:wa-hide"` // Emitted after the drawer closes and all animations are complete. OnAfterHide string `attr:"x-on:wa-after-hide"` // Slots contains named slot content Slots DrawerSlots // Attrs contains additional HTML attributes Attrs templ.Attributes } // DrawerSlots holds named slot content for the component type DrawerSlots struct { // The drawer's label. Alternatively, you can use the label attribute. Label templ.Component // Optional actions to add to the header. Works best with . HeaderActions templ.Component // The drawer's footer, usually one or more buttons representing various options. Footer templ.Component } // DrawerBuilder provides a fluent API for constructing DrawerProps type DrawerBuilder struct { props DrawerProps } // NewDrawer creates a new builder for wa-drawer func NewDrawer() *DrawerBuilder { return &DrawerBuilder{} } // Open sets the open attribute // Indicates whether or not the drawer is open. Toggle this attribute to show and hide the drawer. func (b *DrawerBuilder) Open(v bool) *DrawerBuilder { b.props.Open = v return b } // Label sets the label attribute // The drawer's label as displayed in the header. You should always include a relevant label, as it is required for func (b *DrawerBuilder) Label(v string) *DrawerBuilder { b.props.Label = v return b } // Placement sets the placement attribute // The direction from which the drawer will open. func (b *DrawerBuilder) Placement(v string) *DrawerBuilder { b.props.Placement = v return b } // WithoutHeader sets the without-header attribute // Disables the header. This will also remove the default close button. func (b *DrawerBuilder) WithoutHeader(v bool) *DrawerBuilder { b.props.WithoutHeader = v return b } // LightDismiss sets the light-dismiss attribute // When enabled, the drawer will be closed when the user clicks outside of it. func (b *DrawerBuilder) LightDismiss(v bool) *DrawerBuilder { b.props.LightDismiss = v return b } // OnShow sets the handler for wa-show event // Emitted when the drawer opens. func (b *DrawerBuilder) OnShow(handler string) *DrawerBuilder { b.props.OnShow = handler return b } // OnAfterShow sets the handler for wa-after-show event // Emitted after the drawer opens and all animations are complete. func (b *DrawerBuilder) OnAfterShow(handler string) *DrawerBuilder { b.props.OnAfterShow = handler return b } // OnHide sets the handler for wa-hide event // Emitted when the drawer is requesting to close. Calling event.preventDefault() will prevent the drawer from closing. ... func (b *DrawerBuilder) OnHide(handler string) *DrawerBuilder { b.props.OnHide = handler return b } // OnAfterHide sets the handler for wa-after-hide event // Emitted after the drawer closes and all animations are complete. func (b *DrawerBuilder) OnAfterHide(handler string) *DrawerBuilder { b.props.OnAfterHide = handler return b } // LabelSlot sets the label slot content // The drawer's label. Alternatively, you can use the label attribute. func (b *DrawerBuilder) LabelSlot(c templ.Component) *DrawerBuilder { b.props.Slots.Label = c return b } // HeaderActionsSlot sets the header-actions slot content // Optional actions to add to the header. Works best with . func (b *DrawerBuilder) HeaderActionsSlot(c templ.Component) *DrawerBuilder { b.props.Slots.HeaderActions = c return b } // FooterSlot sets the footer slot content // The drawer's footer, usually one or more buttons representing various options. func (b *DrawerBuilder) FooterSlot(c templ.Component) *DrawerBuilder { b.props.Slots.Footer = c return b } // Attr adds a custom HTML attribute func (b *DrawerBuilder) Attr(name, value string) *DrawerBuilder { if b.props.Attrs == nil { b.props.Attrs = templ.Attributes{} } b.props.Attrs[name] = value return b } // Attrs merges multiple attributes func (b *DrawerBuilder) Attrs(attrs templ.Attributes) *DrawerBuilder { if b.props.Attrs == nil { b.props.Attrs = templ.Attributes{} } for k, v := range attrs { b.props.Attrs[k] = v } return b } // Props returns the built properties func (b *DrawerBuilder) Props() DrawerProps { return b.props } // Build returns the props (alias for Props for semantic clarity) func (b *DrawerBuilder) Build() DrawerProps { return b.props } // Drawer renders the wa-drawer component func Drawer(props DrawerProps) templ.Component { return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) { templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil { return templ_7745c5c3_CtxErr } templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W) if !templ_7745c5c3_IsBuffer { defer func() { templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer) if templ_7745c5c3_Err == nil { templ_7745c5c3_Err = templ_7745c5c3_BufErr } }() } ctx = templ.InitializeContext(ctx) templ_7745c5c3_Var1 := templ.GetChildren(ctx) if templ_7745c5c3_Var1 == nil { templ_7745c5c3_Var1 = templ.NopComponent } ctx = templ.ClearChildren(ctx) templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "") if templ_7745c5c3_Err != nil { return templ_7745c5c3_Err } if props.Slots.Label != nil { templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 18, "
") if templ_7745c5c3_Err != nil { return templ_7745c5c3_Err } templ_7745c5c3_Err = props.Slots.Label.Render(ctx, templ_7745c5c3_Buffer) if templ_7745c5c3_Err != nil { return templ_7745c5c3_Err } templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 19, "
") if templ_7745c5c3_Err != nil { return templ_7745c5c3_Err } } if props.Slots.HeaderActions != nil { templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 20, "
") if templ_7745c5c3_Err != nil { return templ_7745c5c3_Err } templ_7745c5c3_Err = props.Slots.HeaderActions.Render(ctx, templ_7745c5c3_Buffer) if templ_7745c5c3_Err != nil { return templ_7745c5c3_Err } templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 21, "
") if templ_7745c5c3_Err != nil { return templ_7745c5c3_Err } } if props.Slots.Footer != nil { templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 22, "
") if templ_7745c5c3_Err != nil { return templ_7745c5c3_Err } templ_7745c5c3_Err = props.Slots.Footer.Render(ctx, templ_7745c5c3_Buffer) if templ_7745c5c3_Err != nil { return templ_7745c5c3_Err } templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 23, "
") if templ_7745c5c3_Err != nil { return templ_7745c5c3_Err } } templ_7745c5c3_Err = templ_7745c5c3_Var1.Render(ctx, templ_7745c5c3_Buffer) if templ_7745c5c3_Err != nil { return templ_7745c5c3_Err } templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 24, "
") if templ_7745c5c3_Err != nil { return templ_7745c5c3_Err } return nil }) } // DrawerFunc renders with a builder function for inline configuration func DrawerFunc(fn func(*DrawerBuilder)) templ.Component { return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) { templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil { return templ_7745c5c3_CtxErr } templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W) if !templ_7745c5c3_IsBuffer { defer func() { templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer) if templ_7745c5c3_Err == nil { templ_7745c5c3_Err = templ_7745c5c3_BufErr } }() } ctx = templ.InitializeContext(ctx) templ_7745c5c3_Var8 := templ.GetChildren(ctx) if templ_7745c5c3_Var8 == nil { templ_7745c5c3_Var8 = templ.NopComponent } ctx = templ.ClearChildren(ctx) b := NewDrawer() fn(b) templ_7745c5c3_Var9 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) { templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W) if !templ_7745c5c3_IsBuffer { defer func() { templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer) if templ_7745c5c3_Err == nil { templ_7745c5c3_Err = templ_7745c5c3_BufErr } }() } ctx = templ.InitializeContext(ctx) templ_7745c5c3_Err = templ_7745c5c3_Var8.Render(ctx, templ_7745c5c3_Buffer) if templ_7745c5c3_Err != nil { return templ_7745c5c3_Err } return nil }) templ_7745c5c3_Err = Drawer(b.Props()).Render(templ.WithChildren(ctx, templ_7745c5c3_Var9), templ_7745c5c3_Buffer) if templ_7745c5c3_Err != nil { return templ_7745c5c3_Err } return nil }) } var _ = templruntime.GeneratedTemplate