// Code generated by templ - DO NOT EDIT. // templ: version: v0.3.977 // Code generated by wa-generator. DO NOT EDIT. // Source: Web Awesome wa-badge package wa //lint:file-ignore SA4006 This context is only used if a nested component is present. import "github.com/a-h/templ" import templruntime "github.com/a-h/templ/runtime" import ( "github.com/a-h/templ" ) // Badges are used to draw attention and display statuses or counts. // // Web Awesome component: // BadgeProps holds all properties for the wa-badge component type BadgeProps struct { // The badge's theme variant. Defaults to brand if not within another element with a variant. // Valid values: "brand", "neutral", "success", "warning", "danger" Variant string `attr:"variant"` // The badge's visual appearance. // Valid values: "accent", "filled", "outlined", "filled-outlined" Appearance string `attr:"appearance"` // Draws a pill-style badge with rounded edges. Pill bool `attr:"pill"` // Adds an animation to draw attention to the badge. // Valid values: "none", "pulse", "bounce" Attention string `attr:"attention"` // Events // Slots contains named slot content Slots BadgeSlots // Attrs contains additional HTML attributes Attrs templ.Attributes } // BadgeBuilder provides a fluent API for constructing BadgeProps type BadgeBuilder struct { props BadgeProps } // NewBadge creates a new builder for wa-badge func NewBadge() *BadgeBuilder { return &BadgeBuilder{} } // Variant sets the variant attribute // The badge's theme variant. Defaults to brand if not within another element with a variant. func (b *BadgeBuilder) Variant(v string) *BadgeBuilder { b.props.Variant = v return b } // Appearance sets the appearance attribute // The badge's visual appearance. func (b *BadgeBuilder) Appearance(v string) *BadgeBuilder { b.props.Appearance = v return b } // Pill sets the pill attribute // Draws a pill-style badge with rounded edges. func (b *BadgeBuilder) Pill(v bool) *BadgeBuilder { b.props.Pill = v return b } // Attention sets the attention attribute // Adds an animation to draw attention to the badge. func (b *BadgeBuilder) Attention(v string) *BadgeBuilder { b.props.Attention = v return b } // Attr adds a custom HTML attribute func (b *BadgeBuilder) Attr(name, value string) *BadgeBuilder { if b.props.Attrs == nil { b.props.Attrs = templ.Attributes{} } b.props.Attrs[name] = value return b } // Attrs merges multiple attributes func (b *BadgeBuilder) Attrs(attrs templ.Attributes) *BadgeBuilder { if b.props.Attrs == nil { b.props.Attrs = templ.Attributes{} } for k, v := range attrs { b.props.Attrs[k] = v } return b } // Props returns the built properties func (b *BadgeBuilder) Props() BadgeProps { return b.props } // Build returns the props (alias for Props for semantic clarity) func (b *BadgeBuilder) Build() BadgeProps { return b.props } // Badge renders the wa-badge component func Badge(props BadgeProps) templ.Component { return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) { templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil { return templ_7745c5c3_CtxErr } templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W) if !templ_7745c5c3_IsBuffer { defer func() { templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer) if templ_7745c5c3_Err == nil { templ_7745c5c3_Err = templ_7745c5c3_BufErr } }() } ctx = templ.InitializeContext(ctx) templ_7745c5c3_Var1 := templ.GetChildren(ctx) if templ_7745c5c3_Var1 == nil { templ_7745c5c3_Var1 = templ.NopComponent } ctx = templ.ClearChildren(ctx) templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "") if templ_7745c5c3_Err != nil { return templ_7745c5c3_Err } templ_7745c5c3_Err = templ_7745c5c3_Var1.Render(ctx, templ_7745c5c3_Buffer) if templ_7745c5c3_Err != nil { return templ_7745c5c3_Err } templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 10, "") if templ_7745c5c3_Err != nil { return templ_7745c5c3_Err } return nil }) } // BadgeFunc renders with a builder function for inline configuration func BadgeFunc(fn func(*BadgeBuilder)) templ.Component { return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) { templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil { return templ_7745c5c3_CtxErr } templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W) if !templ_7745c5c3_IsBuffer { defer func() { templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer) if templ_7745c5c3_Err == nil { templ_7745c5c3_Err = templ_7745c5c3_BufErr } }() } ctx = templ.InitializeContext(ctx) templ_7745c5c3_Var5 := templ.GetChildren(ctx) if templ_7745c5c3_Var5 == nil { templ_7745c5c3_Var5 = templ.NopComponent } ctx = templ.ClearChildren(ctx) b := NewBadge() fn(b) templ_7745c5c3_Var6 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) { templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W) if !templ_7745c5c3_IsBuffer { defer func() { templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer) if templ_7745c5c3_Err == nil { templ_7745c5c3_Err = templ_7745c5c3_BufErr } }() } ctx = templ.InitializeContext(ctx) templ_7745c5c3_Err = templ_7745c5c3_Var5.Render(ctx, templ_7745c5c3_Buffer) if templ_7745c5c3_Err != nil { return templ_7745c5c3_Err } return nil }) templ_7745c5c3_Err = Badge(b.Props()).Render(templ.WithChildren(ctx, templ_7745c5c3_Var6), templ_7745c5c3_Buffer) if templ_7745c5c3_Err != nil { return templ_7745c5c3_Err } return nil }) } var _ = templruntime.GeneratedTemplate