250 lines
7.6 KiB
Plaintext
250 lines
7.6 KiB
Plaintext
// Code generated by wa-generator. DO NOT EDIT.
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// Source: Web Awesome wa-animation
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package wa
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import (
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"github.com/a-h/templ"
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)
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// Animate elements declaratively with nearly 100 baked-in presets, or roll your own with custom keyframes. Powered by t...
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//
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// Web Awesome component: <wa-animation>
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// AnimationProps holds all properties for the wa-animation component
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type AnimationProps struct {
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// The name of the built-in animation to use. For custom animations, use the keyframes prop.
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Name string `attr:"name"`
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// Plays the animation. When omitted, the animation will be paused. This attribute will be automatically removed when
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Play bool `attr:"play"`
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// The number of milliseconds to delay the start of the animation.
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Delay float64 `attr:"delay"`
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// Determines the direction of playback as well as the behavior when reaching the end of an iteration.
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Direction string `attr:"direction"`
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// The number of milliseconds each iteration of the animation takes to complete.
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Duration float64 `attr:"duration"`
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// The easing function to use for the animation. This can be a Web Awesome easing function or a custom easing function
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Easing string `attr:"easing"`
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// The number of milliseconds to delay after the active period of an animation sequence.
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EndDelay float64 `attr:"end-delay"`
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// Sets how the animation applies styles to its target before and after its execution.
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Fill string `attr:"fill"`
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// The number of iterations to run before the animation completes. Defaults to Infinity, which loops.
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Iterations float64 `attr:"iterations"`
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// The offset at which to start the animation, usually between 0 (start) and 1 (end).
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IterationStart float64 `attr:"iteration-start"`
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// Sets the animation's playback rate. The default is 1, which plays the animation at a normal speed. Setting this
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PlaybackRate float64 `attr:"playback-rate"`
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// Events
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// Emitted when the animation is canceled.
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OnCancel string `attr:"x-on:wa-cancel"`
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// Emitted when the animation finishes.
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OnFinish string `attr:"x-on:wa-finish"`
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// Emitted when the animation starts or restarts.
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OnStart string `attr:"x-on:wa-start"`
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// Slots contains named slot content
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Slots AnimationSlots
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// Attrs contains additional HTML attributes
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Attrs templ.Attributes
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}
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// AnimationBuilder provides a fluent API for constructing AnimationProps
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type AnimationBuilder struct {
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props AnimationProps
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}
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// NewAnimation creates a new builder for wa-animation
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func NewAnimation() *AnimationBuilder {
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return &AnimationBuilder{}
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}
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// Name sets the name attribute
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// The name of the built-in animation to use. For custom animations, use the keyframes prop.
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func (b *AnimationBuilder) Name(v string) *AnimationBuilder {
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b.props.Name = v
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return b
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}
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// Play sets the play attribute
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// Plays the animation. When omitted, the animation will be paused. This attribute will be automatically removed when
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func (b *AnimationBuilder) Play(v bool) *AnimationBuilder {
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b.props.Play = v
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return b
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}
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// Delay sets the delay attribute
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// The number of milliseconds to delay the start of the animation.
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func (b *AnimationBuilder) Delay(v float64) *AnimationBuilder {
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b.props.Delay = v
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return b
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}
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// Direction sets the direction attribute
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// Determines the direction of playback as well as the behavior when reaching the end of an iteration.
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func (b *AnimationBuilder) Direction(v string) *AnimationBuilder {
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b.props.Direction = v
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return b
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}
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// Duration sets the duration attribute
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// The number of milliseconds each iteration of the animation takes to complete.
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func (b *AnimationBuilder) Duration(v float64) *AnimationBuilder {
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b.props.Duration = v
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return b
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}
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// Easing sets the easing attribute
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// The easing function to use for the animation. This can be a Web Awesome easing function or a custom easing function
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func (b *AnimationBuilder) Easing(v string) *AnimationBuilder {
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b.props.Easing = v
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return b
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}
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// EndDelay sets the end-delay attribute
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// The number of milliseconds to delay after the active period of an animation sequence.
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func (b *AnimationBuilder) EndDelay(v float64) *AnimationBuilder {
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b.props.EndDelay = v
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return b
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}
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// Fill sets the fill attribute
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// Sets how the animation applies styles to its target before and after its execution.
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func (b *AnimationBuilder) Fill(v string) *AnimationBuilder {
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b.props.Fill = v
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return b
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}
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// Iterations sets the iterations attribute
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// The number of iterations to run before the animation completes. Defaults to Infinity, which loops.
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func (b *AnimationBuilder) Iterations(v float64) *AnimationBuilder {
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b.props.Iterations = v
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return b
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}
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// IterationStart sets the iteration-start attribute
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// The offset at which to start the animation, usually between 0 (start) and 1 (end).
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func (b *AnimationBuilder) IterationStart(v float64) *AnimationBuilder {
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b.props.IterationStart = v
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return b
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}
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// PlaybackRate sets the playback-rate attribute
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// Sets the animation's playback rate. The default is 1, which plays the animation at a normal speed. Setting this
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func (b *AnimationBuilder) PlaybackRate(v float64) *AnimationBuilder {
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b.props.PlaybackRate = v
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return b
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}
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// OnCancel sets the handler for wa-cancel event
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// Emitted when the animation is canceled.
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func (b *AnimationBuilder) OnCancel(handler string) *AnimationBuilder {
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b.props.OnCancel = handler
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return b
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}
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// OnFinish sets the handler for wa-finish event
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// Emitted when the animation finishes.
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func (b *AnimationBuilder) OnFinish(handler string) *AnimationBuilder {
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b.props.OnFinish = handler
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return b
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}
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// OnStart sets the handler for wa-start event
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// Emitted when the animation starts or restarts.
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func (b *AnimationBuilder) OnStart(handler string) *AnimationBuilder {
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b.props.OnStart = handler
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return b
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}
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// Attr adds a custom HTML attribute
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func (b *AnimationBuilder) Attr(name, value string) *AnimationBuilder {
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if b.props.Attrs == nil {
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b.props.Attrs = templ.Attributes{}
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}
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b.props.Attrs[name] = value
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return b
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}
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// Attrs merges multiple attributes
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func (b *AnimationBuilder) Attrs(attrs templ.Attributes) *AnimationBuilder {
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if b.props.Attrs == nil {
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b.props.Attrs = templ.Attributes{}
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}
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for k, v := range attrs {
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b.props.Attrs[k] = v
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}
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return b
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}
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// Props returns the built properties
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func (b *AnimationBuilder) Props() AnimationProps {
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return b.props
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}
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// Build returns the props (alias for Props for semantic clarity)
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func (b *AnimationBuilder) Build() AnimationProps {
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return b.props
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}
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// Animation renders the wa-animation component
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templ Animation(props AnimationProps) {
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<wa-animation
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if props.Name != "" {
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name={ props.Name }
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}
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if props.Play {
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play
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}
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if props.Delay != 0 {
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delay={ templ.Sprintf("%v", props.Delay) }
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}
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if props.Direction != "" {
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direction={ props.Direction }
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}
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if props.Duration != 0 {
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duration={ templ.Sprintf("%v", props.Duration) }
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}
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if props.Easing != "" {
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easing={ props.Easing }
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}
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if props.EndDelay != 0 {
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end-delay={ templ.Sprintf("%v", props.EndDelay) }
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}
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if props.Fill != "" {
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fill={ props.Fill }
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}
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if props.Iterations != 0 {
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iterations={ templ.Sprintf("%v", props.Iterations) }
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}
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if props.IterationStart != 0 {
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iteration-start={ templ.Sprintf("%v", props.IterationStart) }
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}
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if props.PlaybackRate != 0 {
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playback-rate={ templ.Sprintf("%v", props.PlaybackRate) }
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}
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if props.OnCancel != "" {
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x-on:wa-cancel={ props.OnCancel }
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}
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if props.OnFinish != "" {
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x-on:wa-finish={ props.OnFinish }
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}
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if props.OnStart != "" {
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x-on:wa-start={ props.OnStart }
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}
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{ props.Attrs... }
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>
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{ children... }
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</wa-animation>
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}
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// AnimationFunc renders with a builder function for inline configuration
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templ AnimationFunc(fn func(*AnimationBuilder)) {
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{{ b := NewAnimation(); fn(b) }}
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@Animation(b.Props()) {
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{ children... }
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}
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}
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