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sqlite3/conn.go

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package sqlite3
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import (
"context"
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"math"
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)
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// Conn is a database connection handle.
//
// https://www.sqlite.org/c3ref/sqlite3.html
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type Conn struct {
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ctx context.Context
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api sqliteAPI
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mem memory
handle uint32
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arena arena
pending *Stmt
waiter chan struct{}
done <-chan struct{}
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}
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// Open calls [OpenFlags] with [OPEN_READWRITE] and [OPEN_CREATE].
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func Open(filename string) (conn *Conn, err error) {
return OpenFlags(filename, OPEN_READWRITE|OPEN_CREATE)
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}
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// OpenFlags opens an SQLite database file as specified by the filename argument.
//
// https://www.sqlite.org/c3ref/open.html
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func OpenFlags(filename string, flags OpenFlag) (conn *Conn, err error) {
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ctx := context.Background()
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module, err := sqlite3.instantiateModule(ctx)
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if err != nil {
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return nil, err
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}
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defer func() {
if conn == nil {
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module.Close(ctx)
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}
}()
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c, err := newConn(ctx, module)
if err != nil {
return nil, err
}
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c.arena = c.newArena(1024)
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defer c.arena.reset()
connPtr := c.arena.new(ptrlen)
namePtr := c.arena.string(filename)
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r, err := c.api.open.Call(c.ctx, uint64(namePtr), uint64(connPtr), uint64(flags), 0)
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if err != nil {
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panic(err)
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}
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c.handle = c.mem.readUint32(connPtr)
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if err := c.error(r[0]); err != nil {
return nil, err
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}
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return c, nil
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}
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// Close closes the database connection.
//
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// If the database connection is associated with unfinalized prepared statements,
// open blob handles, and/or unfinished backup objects,
// Close will leave the database connection open and return [BUSY].
//
// It is safe to close a nil, zero or closed connection.
//
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// https://www.sqlite.org/c3ref/close.html
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func (c *Conn) Close() error {
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if c == nil || c.handle == 0 {
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return nil
}
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c.SetInterrupt(nil)
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r, err := c.api.close.Call(c.ctx, uint64(c.handle))
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if err != nil {
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panic(err)
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}
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if err := c.error(r[0]); err != nil {
return err
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}
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c.handle = 0
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return c.mem.mod.Close(c.ctx)
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}
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// SetInterrupt interrupts a long-running query when done is closed.
//
// Subsequent uses of the connection will return [INTERRUPT]
// until done is reset by another call to SetInterrupt.
//
// Typically, done is provided by [context.Context.Done]:
//
// ctx, cancel := context.WithTimeout(context.TODO(), 100*time.Millisecond)
// conn.SetInterrupt(ctx.Done())
// defer cancel()
//
// https://www.sqlite.org/c3ref/interrupt.html
func (c *Conn) SetInterrupt(done <-chan struct{}) (old <-chan struct{}) {
// Is a waiter running?
if c.waiter != nil {
c.waiter <- struct{}{} // Cancel the waiter.
<-c.waiter // Wait for it to finish.
c.waiter = nil
}
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// Finalize the uncompleted SQL statement.
if c.pending != nil {
c.pending.Close()
c.pending = nil
}
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old = c.done
c.done = done
if done == nil {
return old
}
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// Creating an uncompleted SQL statement prevents SQLite from ignoring
// an interrupt that comes before any other statements are started.
c.pending, _, _ = c.Prepare(`SELECT 1 UNION ALL SELECT 2`)
c.pending.Step()
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waiter := make(chan struct{})
c.waiter = waiter
go func() {
select {
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case <-waiter: // Waiter was cancelled.
break
case <-done: // Done was closed.
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// This is safe to call from a goroutine
// because it doesn't touch the C stack.
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_, err := c.api.interrupt.Call(c.ctx, uint64(c.handle))
if err != nil {
panic(err)
}
// Wait for the next call to SetInterrupt.
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<-waiter
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}
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// Signal that the waiter has finished.
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waiter <- struct{}{}
}()
return old
}
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// Exec is a convenience function that allows an application to run
// multiple statements of SQL without having to use a lot of code.
//
// https://www.sqlite.org/c3ref/exec.html
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func (c *Conn) Exec(sql string) error {
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defer c.arena.reset()
sqlPtr := c.arena.string(sql)
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r, err := c.api.exec.Call(c.ctx, uint64(c.handle), uint64(sqlPtr), 0, 0, 0)
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if err != nil {
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panic(err)
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}
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return c.error(r[0])
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}
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// Prepare calls [Conn.PrepareFlags] with no flags.
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func (c *Conn) Prepare(sql string) (stmt *Stmt, tail string, err error) {
return c.PrepareFlags(sql, 0)
}
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// PrepareFlags compiles the first SQL statement in sql;
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// tail is left pointing to what remains uncompiled.
// If the input text contains no SQL (if the input is an empty string or a comment),
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// both stmt and err will be nil.
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//
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// https://www.sqlite.org/c3ref/prepare.html
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func (c *Conn) PrepareFlags(sql string, flags PrepareFlag) (stmt *Stmt, tail string, err error) {
if emptyStatement(sql) {
return nil, "", nil
}
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defer c.arena.reset()
stmtPtr := c.arena.new(ptrlen)
tailPtr := c.arena.new(ptrlen)
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sqlPtr := c.arena.string(sql)
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r, err := c.api.prepare.Call(c.ctx, uint64(c.handle),
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uint64(sqlPtr), uint64(len(sql)+1), uint64(flags),
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uint64(stmtPtr), uint64(tailPtr))
if err != nil {
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panic(err)
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}
stmt = &Stmt{c: c}
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stmt.handle = c.mem.readUint32(stmtPtr)
i := c.mem.readUint32(tailPtr)
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tail = sql[i-sqlPtr:]
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if err := c.error(r[0], sql); err != nil {
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return nil, "", err
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}
if stmt.handle == 0 {
return nil, "", nil
}
return
}
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// LastInsertRowID returns the rowid of the most recent successful INSERT
// on the database connection.
//
// https://www.sqlite.org/c3ref/last_insert_rowid.html
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func (c *Conn) LastInsertRowID() uint64 {
r, err := c.api.lastRowid.Call(c.ctx, uint64(c.handle))
if err != nil {
panic(err)
}
return r[0]
}
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// Changes returns the number of rows modified, inserted or deleted
// by the most recently completed INSERT, UPDATE or DELETE statement
// on the database connection.
//
// https://www.sqlite.org/c3ref/changes.html
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func (c *Conn) Changes() uint64 {
r, err := c.api.changes.Call(c.ctx, uint64(c.handle))
if err != nil {
panic(err)
}
return r[0]
}
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func (c *Conn) error(rc uint64, sql ...string) error {
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if rc == _OK {
return nil
}
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err := Error{code: rc}
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if err.Code() == NOMEM || err.ExtendedCode() == IOERR_NOMEM {
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panic(oomErr)
}
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var r []uint64
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r, _ = c.api.errstr.Call(c.ctx, rc)
if r != nil {
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err.str = c.mem.readString(uint32(r[0]), _MAX_STRING)
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}
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r, _ = c.api.errmsg.Call(c.ctx, uint64(c.handle))
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if r != nil {
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err.msg = c.mem.readString(uint32(r[0]), _MAX_STRING)
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}
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if sql != nil {
r, _ = c.api.erroff.Call(c.ctx, uint64(c.handle))
if r != nil && r[0] != math.MaxUint32 {
err.sql = sql[0][r[0]:]
}
}
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switch err.msg {
case err.str, "not an error":
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err.msg = ""
}
return &err
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}
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func (c *Conn) free(ptr uint32) {
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if ptr == 0 {
return
}
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_, err := c.api.free.Call(c.ctx, uint64(ptr))
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if err != nil {
panic(err)
}
}
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func (c *Conn) new(size uint32) uint32 {
r, err := c.api.malloc.Call(c.ctx, uint64(size))
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if err != nil {
panic(err)
}
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ptr := uint32(r[0])
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if ptr == 0 && size != 0 {
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panic(oomErr)
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}
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return ptr
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}
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func (c *Conn) newBytes(b []byte) uint32 {
if b == nil {
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return 0
}
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ptr := c.new(uint32(len(b)))
c.mem.writeBytes(ptr, b)
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return ptr
}
func (c *Conn) newString(s string) uint32 {
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ptr := c.new(uint32(len(s) + 1))
c.mem.writeString(ptr, s)
return ptr
}
func (c *Conn) newArena(size uint32) arena {
return arena{
c: c,
size: size,
base: c.new(size),
}
}
type arena struct {
c *Conn
base uint32
next uint32
size uint32
ptrs []uint32
}
func (a *arena) reset() {
for _, ptr := range a.ptrs {
a.c.free(ptr)
}
a.ptrs = nil
a.next = 0
}
func (a *arena) new(size uint32) uint32 {
if a.next+size <= a.size {
ptr := a.base + a.next
a.next += size
return ptr
}
ptr := a.c.new(size)
a.ptrs = append(a.ptrs, ptr)
return ptr
}
func (a *arena) string(s string) uint32 {
ptr := a.new(uint32(len(s) + 1))
a.c.mem.writeString(ptr, s)
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return ptr
}