mirror of
https://github.com/ncruces/go-sqlite3.git
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482 lines
15 KiB
C
482 lines
15 KiB
C
#include_next <string.h> // the system string.h
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#ifndef _WASM_SIMD128_STRING_H
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#define _WASM_SIMD128_STRING_H
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#include <ctype.h>
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#include <stdint.h>
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#include <strings.h>
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#include <wasm_simd128.h>
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#include <__macro_PAGESIZE.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __wasm_bulk_memory__
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// Use the builtins if compiled with bulk memory operations.
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// Clang will intrinsify using SIMD for small, constant N.
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__attribute__((weak, always_inline))
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void *memset(void *dest, int c, size_t n) {
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return __builtin_memset(dest, c, n);
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}
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__attribute__((weak, always_inline))
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void *memcpy(void *__restrict dest, const void *__restrict src, size_t n) {
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return __builtin_memcpy(dest, src, n);
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}
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__attribute__((weak, always_inline))
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void *memmove(void *dest, const void *src, size_t n) {
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return __builtin_memmove(dest, src, n);
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}
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#endif // __wasm_bulk_memory__
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#ifdef __wasm_simd128__
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__attribute__((weak))
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int memcmp(const void *vl, const void *vr, size_t n) {
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// Scalar algorithm.
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if (n < sizeof(v128_t)) {
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const unsigned char *u1 = (unsigned char *)vl;
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const unsigned char *u2 = (unsigned char *)vr;
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while (n--) {
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if (*u1 != *u2) return *u1 - *u2;
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u1++;
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u2++;
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}
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return 0;
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}
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// memcmp is allowed to read up to n bytes from each object.
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// Find the first different character in the objects.
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// Unaligned loads handle the case where the objects
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// have mismatching alignments.
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const v128_t *v1 = (v128_t *)vl;
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const v128_t *v2 = (v128_t *)vr;
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while (n) {
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const v128_t cmp = wasm_i8x16_eq(wasm_v128_load(v1), wasm_v128_load(v2));
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// Bitmask is slow on AArch64, all_true is much faster.
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if (!wasm_i8x16_all_true(cmp)) {
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// Find the offset of the first zero bit (little-endian).
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size_t ctz = __builtin_ctz(~wasm_i8x16_bitmask(cmp));
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const unsigned char *u1 = (unsigned char *)v1 + ctz;
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const unsigned char *u2 = (unsigned char *)v2 + ctz;
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// This may help the compiler if the function is inlined.
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__builtin_assume(*u1 - *u2 != 0);
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return *u1 - *u2;
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}
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// This makes n a multiple of sizeof(v128_t)
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// for every iteration except the first.
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size_t align = (n - 1) % sizeof(v128_t) + 1;
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v1 = (v128_t *)((char *)v1 + align);
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v2 = (v128_t *)((char *)v2 + align);
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n -= align;
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}
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return 0;
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}
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__attribute__((weak))
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void *memchr(const void *s, int c, size_t n) {
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// When n is zero, a function that locates a character finds no occurrence.
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// Otherwise, decrement n to ensure sub_overflow overflows
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// when n would go equal-to-or-below zero.
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if (!n--) {
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return NULL;
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}
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// memchr must behave as if it reads characters sequentially
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// and stops as soon as a match is found.
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// Aligning ensures loads beyond the first match are safe.
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// Casting through uintptr_t makes this implementation-defined,
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// rather than undefined behavior.
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uintptr_t align = (uintptr_t)s % sizeof(v128_t);
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const v128_t *v = (v128_t *)((uintptr_t)s - align);
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const v128_t vc = wasm_i8x16_splat(c);
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for (;;) {
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const v128_t cmp = wasm_i8x16_eq(*v, vc);
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// Bitmask is slow on AArch64, any_true is much faster.
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if (wasm_v128_any_true(cmp)) {
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// Clear the bits corresponding to alignment (little-endian)
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// so we can count trailing zeros.
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int mask = wasm_i8x16_bitmask(cmp) >> align << align;
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// At least one bit will be set, unless we cleared them.
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// Knowing this helps the compiler.
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__builtin_assume(mask || align);
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// If the mask is zero because of alignment,
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// it's as if we didn't find anything.
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if (mask) {
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// Find the offset of the first one bit (little-endian).
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// That's a match, unless it is beyond the end of the object.
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// Recall that we decremented n, so less-than-or-equal-to is correct.
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size_t ctz = __builtin_ctz(mask);
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return ctz - align <= n ? (char *)v + ctz : NULL;
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}
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}
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// Decrement n; if it overflows we're done.
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if (__builtin_sub_overflow(n, sizeof(v128_t) - align, &n)) {
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return NULL;
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}
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align = 0;
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v++;
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}
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}
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__attribute__((weak))
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void *memrchr(const void *s, int c, size_t n) {
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// memrchr is allowed to read up to n bytes from the object.
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// Search backward for the last matching character.
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const v128_t *v = (v128_t *)((char *)s + n);
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const v128_t vc = wasm_i8x16_splat(c);
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for (; n >= sizeof(v128_t); n -= sizeof(v128_t)) {
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const v128_t cmp = wasm_i8x16_eq(wasm_v128_load(--v), vc);
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// Bitmask is slow on AArch64, any_true is much faster.
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if (wasm_v128_any_true(cmp)) {
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// Find the offset of the last one bit (little-endian).
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size_t clz = __builtin_clz(wasm_i8x16_bitmask(cmp)) - 15;
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return (char *)(v + 1) - clz;
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}
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}
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// Scalar algorithm.
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const char *a = (char *)v;
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while (n--) {
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if (*(--a) == (char)c) return (char *)a;
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}
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return NULL;
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}
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__attribute__((weak))
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size_t strlen(const char *s) {
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// strlen must stop as soon as it finds the terminator.
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// Aligning ensures loads beyond the terminator are safe.
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// Casting through uintptr_t makes this implementation-defined,
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// rather than undefined behavior.
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uintptr_t align = (uintptr_t)s % sizeof(v128_t);
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const v128_t *v = (v128_t *)((uintptr_t)s - align);
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for (;;) {
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// Bitmask is slow on AArch64, all_true is much faster.
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if (!wasm_i8x16_all_true(*v)) {
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const v128_t cmp = wasm_i8x16_eq(*v, (v128_t){});
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// Clear the bits corresponding to alignment (little-endian)
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// so we can count trailing zeros.
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int mask = wasm_i8x16_bitmask(cmp) >> align << align;
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// At least one bit will be set, unless we cleared them.
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// Knowing this helps the compiler.
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__builtin_assume(mask || align);
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// If the mask is zero because of alignment,
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// it's as if we didn't find anything.
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if (mask) {
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// Find the offset of the first one bit (little-endian).
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return (char *)v - s + __builtin_ctz(mask);
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}
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}
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align = 0;
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v++;
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}
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}
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static char *__strchrnul(const char *s, int c) {
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// strchrnul must stop as soon as it finds the terminator.
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// Aligning ensures loads beyond the terminator are safe.
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// Casting through uintptr_t makes this implementation-defined,
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// rather than undefined behavior.
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uintptr_t align = (uintptr_t)s % sizeof(v128_t);
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const v128_t *v = (v128_t *)((uintptr_t)s - align);
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const v128_t vc = wasm_i8x16_splat(c);
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for (;;) {
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const v128_t cmp = wasm_i8x16_eq(*v, (v128_t){}) | wasm_i8x16_eq(*v, vc);
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// Bitmask is slow on AArch64, any_true is much faster.
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if (wasm_v128_any_true(cmp)) {
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// Clear the bits corresponding to alignment (little-endian)
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// so we can count trailing zeros.
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int mask = wasm_i8x16_bitmask(cmp) >> align << align;
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// At least one bit will be set, unless we cleared them.
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// Knowing this helps the compiler.
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__builtin_assume(mask || align);
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// If the mask is zero because of alignment,
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// it's as if we didn't find anything.
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if (mask) {
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// Find the offset of the first one bit (little-endian).
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return (char *)v + __builtin_ctz(mask);
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}
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}
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align = 0;
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v++;
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}
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}
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__attribute__((weak, always_inline))
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char *strchrnul(const char *s, int c) {
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// For finding the terminator, strlen is faster.
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if (__builtin_constant_p(c) && (char)c == 0) {
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return (char *)s + strlen(s);
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}
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return __strchrnul(s, c);
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}
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__attribute__((weak, always_inline))
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char *strchr(const char *s, int c) {
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// For finding the terminator, strlen is faster.
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if (__builtin_constant_p(c) && (char)c == 0) {
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return (char *)s + strlen(s);
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}
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char *r = __strchrnul(s, c);
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return *r == (char)c ? r : NULL;
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}
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__attribute__((weak, always_inline))
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char *strrchr(const char *s, int c) {
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// For finding the terminator, strlen is faster.
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if (__builtin_constant_p(c) && (char)c == 0) {
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return (char *)s + strlen(s);
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}
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// This could also be implemented in a single pass using strchr,
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// advancing to the next match until no more matches are found.
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// That would be suboptimal with lots of consecutive matches.
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return (char *)memrchr(s, c, strlen(s) + 1);
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}
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// SIMDized check which bytes are in a set (Geoff Langdale)
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// http://0x80.pl/notesen/2018-10-18-simd-byte-lookup.html
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typedef struct {
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__u8x16 l;
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__u8x16 h;
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} __wasm_v128_bitmap256_t;
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__attribute__((always_inline))
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static void __wasm_v128_setbit(__wasm_v128_bitmap256_t *bitmap, int i) {
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uint8_t hi_nibble = (uint8_t)i >> 4;
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uint8_t lo_nibble = (uint8_t)i & 0xf;
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bitmap->l[lo_nibble] |= 1 << (hi_nibble - 0);
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bitmap->h[lo_nibble] |= 1 << (hi_nibble - 8);
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}
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#ifndef __wasm_relaxed_simd__
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#define wasm_i8x16_relaxed_swizzle wasm_i8x16_swizzle
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#endif // __wasm_relaxed_simd__
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__attribute__((always_inline))
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static v128_t __wasm_v128_chkbits(__wasm_v128_bitmap256_t bitmap, v128_t v) {
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v128_t indices_0_7 = v & wasm_u8x16_const_splat(0x8f);
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v128_t indices_8_15 = (v & wasm_u8x16_const_splat(0x80)) ^ indices_0_7;
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v128_t row_0_7 = wasm_i8x16_swizzle(bitmap.l, indices_0_7);
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v128_t row_8_15 = wasm_i8x16_swizzle(bitmap.h, indices_8_15);
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v128_t bitsets = row_0_7 | row_8_15;
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v128_t hi_nibbles = wasm_u8x16_shr(v, 4);
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v128_t bitmask_lookup = wasm_u8x16_const(1, 2, 4, 8, 16, 32, 64, 128, //
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1, 2, 4, 8, 16, 32, 64, 128);
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v128_t bitmask = wasm_i8x16_relaxed_swizzle(bitmask_lookup, hi_nibbles);
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return wasm_i8x16_eq(bitsets & bitmask, bitmask);
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}
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#undef wasm_i8x16_relaxed_swizzle
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__attribute__((weak))
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size_t strspn(const char *s, const char *c) {
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// strspn must stop as soon as it finds the terminator.
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// Aligning ensures loads beyond the terminator are safe.
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// Casting through uintptr_t makes this implementation-defined,
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// rather than undefined behavior.
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uintptr_t align = (uintptr_t)s % sizeof(v128_t);
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const v128_t *v = (v128_t *)((uintptr_t)s - align);
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if (!c[0]) return 0;
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if (!c[1]) {
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const v128_t vc = wasm_i8x16_splat(*c);
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for (;;) {
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const v128_t cmp = wasm_i8x16_eq(*v, vc);
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// Bitmask is slow on AArch64, all_true is much faster.
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if (!wasm_i8x16_all_true(cmp)) {
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// Clear the bits corresponding to alignment (little-endian)
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// so we can count trailing zeros.
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int mask = (uint16_t)~wasm_i8x16_bitmask(cmp) >> align << align;
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// At least one bit will be set, unless we cleared them.
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// Knowing this helps the compiler.
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__builtin_assume(mask || align);
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// If the mask is zero because of alignment,
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// it's as if we didn't find anything.
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if (mask) {
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// Find the offset of the first one bit (little-endian).
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return (char *)v - s + __builtin_ctz(mask);
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}
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}
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align = 0;
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v++;
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}
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}
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__wasm_v128_bitmap256_t bitmap = {};
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for (; *c; c++) {
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// Terminator IS NOT on the bitmap.
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__wasm_v128_setbit(&bitmap, *c);
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}
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for (;;) {
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const v128_t cmp = __wasm_v128_chkbits(bitmap, *v);
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// Bitmask is slow on AArch64, all_true is much faster.
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if (!wasm_i8x16_all_true(cmp)) {
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// Clear the bits corresponding to alignment (little-endian)
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// so we can count trailing zeros.
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int mask = (uint16_t)~wasm_i8x16_bitmask(cmp) >> align << align;
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// At least one bit will be set, unless we cleared them.
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// Knowing this helps the compiler.
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__builtin_assume(mask || align);
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// If the mask is zero because of alignment,
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// it's as if we didn't find anything.
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if (mask) {
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// Find the offset of the first one bit (little-endian).
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return (char *)v - s + __builtin_ctz(mask);
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}
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}
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align = 0;
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v++;
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}
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}
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__attribute__((weak))
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size_t strcspn(const char *s, const char *c) {
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if (!c[0] || !c[1]) return __strchrnul(s, *c) - s;
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// strcspn must stop as soon as it finds the terminator.
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// Aligning ensures loads beyond the terminator are safe.
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// Casting through uintptr_t makes this implementation-defined,
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// rather than undefined behavior.
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uintptr_t align = (uintptr_t)s % sizeof(v128_t);
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const v128_t *v = (v128_t *)((uintptr_t)s - align);
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__wasm_v128_bitmap256_t bitmap = {};
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do {
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// Terminator IS on the bitmap.
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__wasm_v128_setbit(&bitmap, *c);
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} while (*c++);
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for (;;) {
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const v128_t cmp = __wasm_v128_chkbits(bitmap, *v);
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// Bitmask is slow on AArch64, any_true is much faster.
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if (wasm_v128_any_true(cmp)) {
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// Clear the bits corresponding to alignment (little-endian)
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// so we can count trailing zeros.
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int mask = wasm_i8x16_bitmask(cmp) >> align << align;
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// At least one bit will be set, unless we cleared them.
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// Knowing this helps the compiler.
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__builtin_assume(mask || align);
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// If the mask is zero because of alignment,
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// it's as if we didn't find anything.
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if (mask) {
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// Find the offset of the first one bit (little-endian).
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return (char *)v - s + __builtin_ctz(mask);
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}
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}
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align = 0;
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v++;
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}
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}
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// Given the above SIMD implementations,
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// these are best implemented as
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// small wrappers over those functions.
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// Simple wrappers already in musl:
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// - mempcpy
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// - strcat
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// - strlcat
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// - strdup
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// - strndup
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// - strnlen
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// - strpbrk
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// - strsep
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// - strtok
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__attribute__((weak))
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void *memccpy(void *__restrict dest, const void *__restrict src, int c,
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size_t n) {
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const void *m = memchr(src, c, n);
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if (m != NULL) {
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n = (char *)m - (char *)src + 1;
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m = (char *)dest + n;
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}
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memcpy(dest, src, n);
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return (void *)m;
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}
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__attribute__((weak))
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size_t strlcpy(char *__restrict dest, const char *__restrict src, size_t n) {
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size_t slen = strlen(src);
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if (n--) {
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if (n > slen) n = slen;
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memcpy(dest, src, n);
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dest[n] = 0;
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}
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return slen;
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}
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__attribute__((weak))
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char *strncat(char *__restrict dest, const char *__restrict src, size_t n) {
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size_t strnlen(const char *s, size_t n);
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size_t dlen = strlen(dest);
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size_t slen = strnlen(src, n);
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memcpy(dest + dlen, src, slen);
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dest[dlen + slen] = 0;
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return dest;
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}
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static char *__stpcpy(char *__restrict dest, const char *__restrict src) {
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size_t slen = strlen(src);
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memcpy(dest, src, slen + 1);
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return dest + slen;
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}
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static char *__stpncpy(char *__restrict dest, const char *__restrict src,
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size_t n) {
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size_t strnlen(const char *s, size_t n);
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size_t slen = strnlen(src, n);
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memcpy(dest, src, slen);
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memset(dest + slen, 0, n - slen);
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return dest + slen;
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}
|
|
|
|
__attribute__((weak, always_inline))
|
|
char *stpcpy(char *__restrict dest, const char *__restrict src) {
|
|
return __stpcpy(dest, src);
|
|
}
|
|
|
|
__attribute__((weak, always_inline))
|
|
char *strcpy(char *__restrict dest, const char *__restrict src) {
|
|
__stpcpy(dest, src);
|
|
return dest;
|
|
}
|
|
|
|
__attribute__((weak, always_inline))
|
|
char *stpncpy(char *__restrict dest, const char *__restrict src, size_t n) {
|
|
return __stpncpy(dest, src, n);
|
|
}
|
|
|
|
__attribute__((weak, always_inline))
|
|
char *strncpy(char *__restrict dest, const char *__restrict src, size_t n) {
|
|
__stpncpy(dest, src, n);
|
|
return dest;
|
|
}
|
|
|
|
#endif // __wasm_simd128__
|
|
|
|
#ifdef __cplusplus
|
|
} // extern "C"
|
|
#endif
|
|
|
|
#endif // _WASM_SIMD128_STRING_H
|