Files
webawesome/docs/assets/scripts/tweak/util.js
2025-03-24 12:37:12 -04:00

305 lines
7.5 KiB
JavaScript

// https://lea.verou.me/blog/2016/12/resolve-promises-externally-with-this-one-weird-trick/
export function promise() {
let res, rej;
let promise = new Promise((resolve, reject) => {
res = resolve;
rej = reject;
});
return Object.assign(promise, { resolve: res, reject: rej });
}
export function normalizeAngles(angles) {
// First, normalize each angle individually
let normalizedAngles = angles.map(h => ((h % 360) + 360) % 360);
for (let i = 1; i < angles.length; i++) {
let angle = normalizedAngles[i];
let prevAngle = normalizedAngles[i - 1];
let delta = angle - prevAngle;
if (Math.abs(delta) > 180) {
let equivalent = [angle + 360, angle - 360];
// Offset hue to minimize difference in the direction that brings it closer to the previous hue
let deltas = equivalent.map(e => Math.abs(e - prevAngle));
normalizedAngles[i] = equivalent[deltas[0] < deltas[1] ? 0 : 1];
}
}
return normalizedAngles;
}
export function subtractAngles(θ1, θ2) {
let [a, b] = normalizeAngles([θ1, θ2]);
return a - b;
}
/**
* Given an object of keys to ranges, find the closest range.
* Ranges are assumed to be mutually exclusive.
* @param {Object<string, {min: number, max: number}>} ranges
* @param {number} value
* @param {object} options
* @param {"angle" | undefined} options.type
* @param {number} [options.tolerance=Infinity] If value is not within any range, how close can it be?
* @param {(range: {min: number, max: number}) => {min: number, max: number}} options.getRange
* @returns {{key: string, distance: number}} The key of the closest range. Distance is 0 if the value is within the range, negative if below, positive if above.
*/
export function getRange(ranges, value, options) {
let { type } = options || {};
let keys = Object.keys(ranges);
let closest = { key: keys[0], distance: Infinity };
for (let key of keys) {
let range = ranges[key];
if (options?.getRange) {
range = options.getRange(range);
}
let { min, max } = range;
if (Array.isArray(range)) {
[min, max] = range;
}
let deltaMin = type === 'angle' ? subtractAngles(value, min) : value - min;
let deltaMax = type === 'angle' ? subtractAngles(value, max) : value - max;
if (deltaMin >= 0 && deltaMax <= 0) {
return { key, distance: 0 };
}
if (Math.abs(deltaMin) < Math.abs(closest.distance)) {
closest = { key, distance: deltaMin };
}
if (deltaMax > 0 && Math.abs(deltaMax) < Math.abs(closest.distance)) {
closest = { key, distance: deltaMax };
}
}
// TODO use angle functions to check tolerance against angles
if (options?.tolerance !== undefined && Math.abs(closest.distance) > options.tolerance) {
return;
}
return closest;
}
export function camelCase(str) {
return (str + '').replace(/-([a-z])/g, (_, letter) => letter.toUpperCase());
}
export function capitalize(str) {
if (!str) {
return str;
}
str = str + '';
return str[0].toUpperCase() + str.slice(1);
}
export function arrayNext(array, element) {
let index = array.indexOf(element);
return array[(index + 1) % array.length];
}
export function arrayPrevious(array, element) {
let index = array.indexOf(element);
return array[(index - 1 + array.length) % array.length];
}
export function levelToIndex(level) {
if (level === '05') {
return 0;
}
return level === '95' ? 10 : +level / 10;
}
export function indexToLevel(i) {
if (i === 0) {
return '05';
}
return (i === 10 ? 95 : i * 10) + '';
}
export function previousLevel(level) {
if (level === '05') {
return;
}
return indexToLevel(levelToIndex(level) - 1);
}
export function nextLevel(level) {
if (level === '95') {
return;
}
return indexToLevel(levelToIndex(level) + 1);
}
export function relativeLevel(level, steps) {
if (level == 100) {
// loose intentional
return relativeLevel(95, ++steps);
}
if (level == 95) {
// loose intentional
return relativeLevel(90, ++steps);
}
if (level == 0) {
// loose intentional
return relativeLevel(5, --steps);
}
if (level == 5) {
// loose intentional
return relativeLevel(10, --steps);
}
let index = clamp(0, levelToIndex(level) + steps, 10);
return indexToLevel(index);
}
/**
*
* @param {number} p Number from 0-1 where 0 is start and 1 is end
* @param {*} start Number for p=0
* @param {*} end Number for p=1
* @returns
*/
export function interpolate(p, range = [0, 1], options) {
let [start, end] = range;
if (p <= 0 || p >= 1 || range.length === 2) {
let value = start + p * (end - start);
return options?.unclamped ? value : clamp(start, value, end);
}
// If we're here, there are more points in the range
let interval = 1 / (range.length - 1);
let index = Math.floor(p / interval);
let intervalProgress = progress(p, [index * interval, (index + 1) * interval]);
return interpolate(intervalProgress, range.slice(index, index + 2), options);
}
/**
* Inverse of interpolate: given a value, find the progress between start and end.
* @param {*} value
* @param {*} range
* @returns
*/
export function progress(value, range = [0, 1], options) {
let [start, end] = range;
if (value <= start || value >= end || range.length === 2) {
let ret = (value - start) / (end - start);
return options?.unclamped ? ret : clamp(0, ret, 1);
}
// If we're here, there are more points in the range
let index = range.findIndex((v, i) => value > range[i - 1] && value <= v);
return (index - 1) / (range.length - 1);
}
export function mapRange(value, { from, to, progression }) {
let p = progress(value, from);
if (progression) {
p = progression(p);
}
return interpolate(p, to);
}
export function clamp(min, value, max) {
if (max < min) {
[min, max] = [max, min];
}
if (min !== undefined) {
value = Math.max(min, value);
}
if (max !== undefined) {
value = Math.min(max, value);
}
return value;
}
export function clampAngle(min, value, max) {
[min, value, max] = normalizeAngles([min, value, max]);
return clamp(min, value, max);
}
export function interpolateAngles(p, range) {
range = normalizeAngles(range);
return interpolate(p, range, { unclamped: true });
}
export function progressAngle(angle, range) {
[angle, ...range] = normalizeAngles([angle, ...range]);
return progress(angle, range, { unclamped: true });
}
/**
* Round a number to the nearest multiple of `roundTo` or to the closest number in an array of numbers
* @param {number} value
* @param {number | number[]} roundTo
* @returns
*/
export function roundTo(value, roundTo = 1) {
if (Array.isArray(roundTo)) {
let closest = roundTo[0];
let closestDistance = Math.abs(value - closest);
for (let candidate of roundTo) {
let distance = Math.abs(value - candidate);
if (distance < closestDistance) {
closest = candidate;
closestDistance = distance;
}
}
return closest;
}
let decimals = roundTo.toString().split('.')[1]?.length ?? 0;
let ret = Math.round(value / roundTo) * roundTo;
if (decimals > 0) {
// Eliminate IEEE 754 floating point errors
ret = +ret.toFixed(decimals);
}
return ret;
}
export function slugify(str) {
return str
.normalize('NFD')
.replace(/[\u0300-\u036f]/g, '') // Convert accented letters to ASCII
.replace(/[^\w\s-]/g, '') // Remove remaining non-ASCII characters
.trim()
.replace(/\s+/g, '-') // Convert whitespace to hyphens
.toLowerCase();
}
export function log(...args) {
console.log(...args);
return args[0];
}